The original Dark Souls turned 12 years old

Dark Souls is a popular name in the modern gaming industry. For many years, the FromSoftware franchise introduced gamers with complex tasks, memorable characters and incredibly diverse level design.

The studio’s unique approach to progress and difficulty in games allowed Dark Souls to stand out in the game industry, and subsequently gave rise to a whole genre of games named "Souls-Like".

While her spiritual predecessor, Demon’s Souls, has already laid many foundations for the popularity of the game, it was Dark Souls that paved the way for the current success of Fromsoftware. Today, the original Dark Souls marks 12 years in Japan, which marks the birth of a cult game ip.

Fromsoftware approach to level design has become one of the defining characteristics of Dark Souls. After defeating the training boss, the player enters the Temple of Fire. Unlike the latest games from Fromsoftware, Dark Souls allows players to teleport between control points only at the later stages of the game. This decision allowed from Fromsoftware to demonstrate a thorough level of levels. There are ways in the temple of fire that lead to optional zones that reveal secrets and bizarrely winding around themselves, which leads to the appearance of short paths that help players on the way.

This level design stimulates curiosity, encouraging the player to explore every corner to open the next path that facilitates access to certain areas. In addition, this helps to make the world more lively.

As for the battle, Dark Souls has implemented a simple hand -to -hand combat system that allows players to use light and heavy attacks, shields for blocking and parrying, as well as rifts to evade attacks.

Although at first this combat system seems too simple, it is revealed when the player begins to experiment with various options for the development of events. In addition, the game includes spells, pyromania and a large number of weapons, which expands the capabilities of the combat system.

However, all this would be useless without formidable opponents and memorable bosses. As in the latest games from Fromsoftware, Dark Souls is based on a difficult journey.

Each location and battle with the boss are fraught with unique difficulties, the overcoming of which brings the player incomparable satisfaction. During his long journey, the game passes through magnificent castles, dilapidated caves and thick forests.

Bosses such as Ornstein Dragon -Defenseian and the executioner Smogog, Gwin Gwin Oblor Popla and Artias Abyss the Abyss from Dark Souls, are also one of the most memorable opponents in IP. These huge enemies are often accompanied by unique plots in addition to spectacular design and sets of movements.

Although these elements can be found in many games, Fromsoftware has united them into a unique mixture of fantasy, difficulties and plot, thanks to which Dark Souls instantly became a hit among players and critics.

Happy Birthday Legend! How many times have I flew off at the first passage, when studying locations.

Game-legend. The original passed on Klavomysh. Still stands on the computer. Near BF2 and Jedi Academy.

Hmmm. Pep and Shol?

There is nothing more to say a masterpiece of masterpieces

Great game and great series, although I am much closer to me 2, I started with it.

I have almost exploded from the second part

In heart forever💘

Flies during, great game

It so happened that the first part I went through the last of the games of the series, but it caused me only positive emotions.

I still haven’t played, unfortunately there is no time, family, work, study. Probably, like some other people, the library of Steam is filled, but not played

And what? A year later, the news of the DS turned 13 years old?

Favorite part of the series, I don’t know why)

Great series of games! A whole genre of saleslaiks! It is a pity that 90% of them are total G, but nevertheless, the original series cannot be taken away and some charming!

We are waiting for a big sweat from Bandai Namco.

Passed a month ago on the keyboard. Before that, the second part. A great part and it is with it that you need to start to understand the plot

With the first, including very important DLS Artorias of the Abyss

I started with DS2: SOTFS, and continued DS3. I played in DS only then in the form of a remister, and even then I got lost somewhere in the middle and scored. I relaxed after three, lazy ass.

Without cheats, so none of the parts passed and the sedative ended somewhere after the first boss the whole series – a masterpiece

The design of the interconnected areas of this game is still at the highest level, which can not be recreated even by from Software.

At one time I was a schoolboy and did not master it, however, at 21 I went through 1 part then the second.DS1 no one even surpassed Fromoma themselves.

Now I’m listening to the audiobook that I recently went out on Litres on the game, how nice to remember everything that was in the first game

It is unfortunate that Miyazaki refused the concept of DS – corridor hardcore EKSHNRPG. Elden is already completely different, although the world is large and cool, but the challenge is not felt. I hope when he still does something in the same spirit.

plow.. how the time flew by, how I quickly got old..

In my own interesting series, which I do not like some design solutions to play cool

The people are of course fine, everyone is not lazy to praise "Fromsoftware" For creating a genre "Souls-Like", At the expense of their own "Demon’s SoulS" And to a large extent "Dark Souls", But they were simply lucky to go out in such a period of the gaming industry where any experiments in game genres, especially in large companies, were avoided and everyone tried to go on the ways of less risk, so the probability of earn more money is higher (in other words: this is more profitable and safer from the point of view from the point of view business), unfortunately, this continues and the day in an even more rude form than before (in this situation there is more hope for indie segment than large companies).
So why I was all, in my opinion, they were simply lucky, because during their exit, the people were fed up with the throat of the same type that comes out in the gaming industry and it is extremely rare that something could attract attention with a huge number of manufactured gamers to something new, not standard, not ordinary, and what they had not seen before in their mass, it is undoubtedly cool, "Fromsoftware" well done, successfully guessed the moment and this is brilliant, but "Fromsoftware" They were not the first to be just lucky, they were before them "Rebel Act Studios (now known as "Mercurysteam")" And they were no longer lucky, their game was then unable to shoot, coming out 23.5 years ago, and when this game was coming out at that time that "Demon’s Souls" And "Dark Souls" (Taking into account that the games of the series "Souls" would not have come out in principle), the probability that the game also shot and gained immense popularity as the current series "Souls", Significantly high and the genre would be called not "Souls-Like", but how to do it differently.
I delay everything with the intrigue, for the sake of which I started this writings, published on February 20, 2001 is called "Severance: Blade of Darkness" (she has a re -recruitment in "Steam" The release on October 7, 2021, but this re -release is not perfect and in places worse than the original), as for me, it is the first in the genre of which is now called "Souls-Like" Even before the release of the series of games itself "Souls" (if I climb on the Internet, I am not the only one who thinks too), is now not deserved to be forgotten and few people remember and know about it.

P.S. All this writings, this is my kind of tribute to the game and developers, and at the same time, the promotion of information about this old project, so that as many people can learn about it and try to get acquainted with it, this game "Severance: Blade of Darkness", It is really worth it to play it (though there may be problems with the launch on modern systems)!!)))

A good game, he played himself with an hour, but he blew up, it was too lazy to go through

Gameplay for lovers of masochism. The last time I put the DS3 for the benchmark – he blew after the first boss. Although, maybe with a train it was worth playing.

And I first died there only on the wall of the LOTRIK. After DS2 it was almost a walk.

People are different) someone plays chess, and someone in football. But if a person likes the sauce-jander, then all the Solses are an unforgettable pleasure from passing.