Ghost of Tsushima made a strong impression on the creator of Final Fantasy

Ghost of Tsushima entered the market three years ago as one of the last exclusives released before the PS5 exit. Despite the budget of only $ 60 million, the game was presented by an exciting open world, which rarely did not impress.

Other aspects, such as the correspondence of Japanese topics and culture, did not disappoint. Despite the fact that Ghost of Tsushima left the Western studio, it impressed many Japanese developers, including the creator of the Final Fantasy series.

The creator of Final Fantasy Hironobo Sakaguchi said that Ghost of Tsushima is a game that he liked!
He said that this is a cheerful and well -made game, and that he liked the game system. The game is very similar to a real place and made by a Japanese team, which also made a great impression on it!

During a recent interview, the creator of Final Fantasy Hironobo Sakaguti spoke about Ghost of Tsushima and expressed that he really liked playing this game. According to Genki_jpn, he said:

Hironobo Sakaguti found this authenticity even more impressive, since it was created not by the Japanese studio. Given that the developer has a decade of work on the legendary franchises, such a compliment is very important.

In the past, Ghost of Tsushima received a similar praise from Shinji Mikami, another Japanese creator who became the pioneer of the Resident Evil franchise. Both comments prove that Sucker Punch Productions worked out almost every part of the game.

The studio spent a lot of time and effort to study Japanese culture. She also included references to the classic Japanese samurai films, allowing fans to play a game with a filter that pays tribute to such icons as Akira Kurosava.

After such success, the SUCKER PUNCH Productions may have already achieved significant progress in the work on Ghost of Tsushima 2. Last year, there was a hint in the vacancies that the team was working on a sequel, but the announcement has not yet followed.

The game was commercial success and dispersed about 10 million copies. This success was clearly deserved, since influential developers also praised the work of Sucker Punch Productions.