System requirements and a lot of gameplay from Avatar: Frontiers of Pandora
Franchise James Cameron "Avatar" It always seemed very natural for the video game – honestly, the films already look like games – but, nevertheless, nothing good came of it. Ubisoft made a weak attempt to make a game on "Avatar" back in 2009., And still all ended on that. Well, Ubisoft makes a new attempt – Avatar: Frontiers of Pandora, a new large -scale adventure with the open world from the developer The Division of Massive Entertainment, which is outlined on December 7.
And today, numerous pre-evidence from Western publications appeared on the Web, which managed to play for two hours in the PC version of the new item. The practical session was carried out remotely through "cloud", But, according to journalists, the Ubisoft streaming technology was on top and there were no serious input or artifact delays in the course of familiarization.
According to journalists, the scale of the game world is impressive, but small details are often not worked out at the proper level. Research, platformer and flights are fun and exciting, but everything related to battle causes some anxiety.
Ubisoft took advantage of the possibility and revealed the system requirements of the adventure action
Minimum (1080p, “low” settings, FSR 2 “Quality”, 30 fps)
- Processor: AMD Ryzen 5 3600 or Intel i7-8700K
- Video card: AMD RX 5700 8GB or NVIDIA GTX 1070 8GB or Intel Arc A750 8GB (Rebar Function)
- RAM: 16 GB
- Disco place: 90 GB SSD
Recommended (1080p, “high” settings, FSR 2 “Quality”, 60 FPS)
- Processor: AMD Ryzen 5 5600X or Intel i5-11600K
- Video card: AMD RX 6700 XT 12GB or NVIDIA RTX 3060 Ti 8GB
- RAM: 16 GB
- Disco place: 90 GB SSD
- OS: Windows 10 or Windows 11 with DirectX 12
“Enthusiast” (1440p, “high” settings, FSR 2 “Quality”, 60 FPS)
- Processor: AMD Ryzen 5 5600X or Intel i5-11600K
- Video card: AMD RX 6800 XT 16GB or NVIDIA RTX 3080 10GB
- RAM: 16 GB
- Disco place: 90 GB SSD
- OS: Windows 10 or Windows 11 with DirectX 12
Ultra (4K, Ultra Settings, FSR 2 Balance, 60 FPS)
- Processor: AMD Ryzen 7 5800x3D or Intel i7-12700K
- Video card: AMD RX 7900 XTX 24GB or NVIDIA RTX 4080 16GB
- RAM: 16 GB
- Place on the disk: 90 GB
- OS: Windows 10 or Windows 11 with DirectX 12
Another benchmark drove up for 4000 episodes. And of course, systems taking into account FSR Quality, I’m afraid to present what requirements could be without FSR.
Alas. Nobody wants to optimize.
Why do this if each game has great demand at the pre -order, then a great demand for the release, and then at the first discount
Apparently in this game there will be Frame Generation from AMD, which works on all video cards, so on#UY 40 episode)
Previously, the developers came up with cunning methods that allowed limited processor power resources and memory to achieve beauties, and now almost all capacities go nowhere (processing billions of landfills that no one will even notice) + they still stick the image reconstruction everywhere in order to hide their profiles even more. unsuitability.
Plus, effective managers see that games do not need to test and optimize, because the mass will buy a raw product in a state of alpha test, and the publisher will receive money at once, so that at best, after the release, release a couple of patches.
Surs is immediately recalled. Here is like a prehistoric engine, but how worthy it still looks
It doesn’t look already. There was a great engine on the release, but outdated for a long time
Some modern AAA or remasters look worse, to be honest. Yes, there is not enough volumetric light, but the talented work of huts drags here
smacks of a very superficial game based on the film to cut money on stupid fans
Again heated by moviegoers with games, but shege is such)
So it is! )))
I have only one question – if you initially understand that you are creating a niche product, what for will I get into the graphon and systems so much, because because of this it will buy even fewer people .. and then failure, tears, excuses, and so on – some kind of dibbilism
in fairness – Avatar is in the principle of the franchise about the picture
Once upon a time I asked the same question when the first Crysis came out. And then I realized that if the rings cut off the graphon in order to play more people on the release, then Crysis would not be the Kraisis.
Understand? There are games in which the main picture, not the number of buyers. Why is it necessary? And for the reputation of the studio, so that you can brag about the whole world, they say – we can in the graphone!
And in the end, failure on the failure, and everyone wanted to shit on the picture, and reputation losses
OK. Even if we close our eyes (and we have to do this, whether we want it or not, the time has come to admit the corporations won) on the fact that the FSR and DLSS have become an option by default, and the better the vidyuha, the more exhaust from them, and not vice versa, then another question arises.
No one will give a guarantee that this is a panacea, take the same Alan 2 when moving from katsen, opening a card, transition to shaking by a black man’s lair, all this causes short but noticeable subsidence of the FPS even with an activated FSR and not SSD, and so on do not help , and in general, to lift the settings and you can say goodbye to the stable 60 FPS, somewhere they will be, but in a random place there is no. That is, even with them no one guarantees constant smoothness on a rather good gland. Actually and they do not give any panacea. You just think about how much you need to score that these crutches do not even help to the end, just all that they give the illusion that there is optimization in the game, there is a bit to fix it and there will be fire in general.
And they all see this, but they buy. That’s why we have passed the moment and we have long bent to the full and there will be unique ones who will be happy to justify this. This is a complete kapets. Even a new GTA 6 is waiting, but wait there, at such a pace, its current through the cloud can be played as a flight simulator from Mikes.
In short, these requirements are a new standard for the campaign and we are still lucky if they last a long time, even if FullHD and 2K are regarding, since 4K will only be required for a TOP config for a very long time. It’s fun, but in the past the generation was hope, the cuts tried there and the main part of the games was optimized, until the crutches appeared in the form of Dlss and the FSR, more precisely, the human factor would not work that it would be a sin to use such a freebie, and rays for which they and for which they and for which they and for which they and They were invented, well, who needed them now, in 10 years, anyway, any PC will pull calmly, and there they will admire!