The opinions of the players participating in the alpha testing of Suicide Squad Kill the Justice League were divided
Suicide Squad: Kill the Justice League will come out in just a few weeks, and the premium atmosphere around the game was not particularly positive. Many fans pushed the elements of the live service of the game, and some practical reviews of journalists were surprisingly sharp. Back in November, Rocksteady Studios conducted a closed alpha testing, while all the content was under the non-disclosure agreement, but unexpectedly this agreement was canceled, which allowed the fans to share their impressions. Here’s what Rocksteady told about their decision to remove the embargo ..
“Back in November, we conducted a closed alpha test Suicide Squad: Kill the Justice League, where the players agreed to the non-disclosure agreement and got the opportunity to get acquainted with the early part of the game. Now that there are more news about the game, we no longer comply with part of the non-disclosure agreement and allow the players to talk about our experience gained in closed alpha testing. We heard the requests of the community and want to give players the opportunity to discuss what it is like to explore metropolis in the role of Harley Quinn, Deadshot, Captain Boomerang and King Shark. Wonderful players who tested the game, please feel free to tell and write about your impressions of the gameplay “.
It seems completely obvious that this is an attempt by Rocksteady and Warner Bros. Interactive to redirect the wave in the hope that alpha tesers will be more positive than journalists or those who just watched trailers. However, this did not quite work. Honestly, most answers on Twitter were very positive, but fans are easier to manipulate this platform. Meanwhile, the reaction to Reddit and Resetera forums was more ambiguous.
Although, in general, there is no consensus, it seems that most alpha testers liked the destroying gravity of the “suicide squad”, the characteristics of its anti-heroes and acute jokes between them. Opinions about the battle, it seems, have been divided: some like him, and others are surprisingly difficult to enter into it. Perhaps the most criticized element is the design of the missions and the world, which many consider to be boring and obsolete. Of course, GaAS elements also do not enjoy special love.
So yes, it seems that Suicide Squad: Kill the Justice League is destined to cause disagreements, but the overwhelming negative, surrounding the game in the last few weeks, perhaps not entirely justified. There are many alpha testers who liked the game.
Suicide Squad: Kill the Justice League will be released on February 2 on PC, Xbox Series X/S and PS5 .
Okay, I’ll write all the same. Played on the test, in principle, the game of norms if you play in some Paratin or Warframe. Pharmaceuticals where you get a gear with stats, make builds. The battle system is rather poor, all sorts of combinations from the blow+shot. There are no close combat combinations at all, maybe they will open further, but it was impossible to pump a lot there. The character makes essentially the same attack, the animation of which may differ from different sides if the character is in the air and so on.
Usually the file goes like this – you run to the enemies, make a short battle, then a shot = Crete Damage. For a boomerang with a shotgun, almost every unit is so bad. Or vice versa, first you shoot in the leg, then you beat in the neighbor. It’s like to charge the shield. True, he charges immediately and did not quite understand why, after the murder, the shield tokens fall out of the enemy. As I understand it, the characters can take any weapon, that is, the character has two guns, such as a submachine gun and sniper, but do not understand or everything can wear a heavy machine gun, like a shark.
The basis of the game is not even the fight itself, but how you quickly and well move around the battlefield. Gameplay is quite fast, that is, it makes no sense to stand still. Something like you play in a rage – you run to another part of the card, simultaneously killing all those who came across, you just have to aim. In principle, probably, this is more of warframe reminds when you fly there to the point of shooting and you cut all along the way because you are a mission 5 times farm. The mulm of it would seem cool, but overwhelmed in some places. Probably due to the fact that the game is imprisoned for a gamepad. You just jump on the same shark, it seemed very easily and impatiently to me, and on the boomerang and Harley there are constantly different buttons to burn, and there is also Stamin for movement. Like, you throw a boomerang into the distance (on the shift), you take the strip to the end and the fast animation of the run is turned on (the camera remains in place, the character runs around the buildings in the distance) and there is a teleport to the boomerang, after which you can heat up to the other button three times, For example, upstairs, a short distance. "Endurance" ended and it is necessary to land on the ground so that it is replenished. Or you can heat up and accelerated for some time, holding a gap. Maybe the buttons did not write everything correctly.
In the grandfather, in principle, a cring that fly, what to shoot. He just flies on the jetpack to the side, up or down. He even has a close battle – it is from manual pistols to shoot. The most uninteresting character for my opinion.
The plot is intriguing, but here the true fans of the comics should burst from the feet and, especially the Arkham universe, with the stories that the rises do not rummage and that the comics, that Arkham is a great sad universe without colors and jokes. The game is not about how we climb the mine and eavesdrop on conversations with Goroli before quiet finishing. Then you fly with friends, make puff-puff out of your eyes and watch normal kAT scenes. There is a mission with Batman, let’s say so reversing the past games, where he takes turns cutting off the characters one after another at the rats. I think there will also be a lot of plot further, but between this you need to run to farm points, such as a quest, where once at what time is the tenant Damage and you need to run into the safe zone. Metropolis is quite large, but in principle, the characters move quickly, so you don’t really feel the scale, moving from point A to point B. Gameplay type norms. Exactly "that’s OK". There is no wow, buzz. In principle, I am not a fan of Destyni, boards. And yes, this is a game in which the numbers of damage, cartridges are pouring out of the enemies, and at the end of the mission you get a clothes that are 15% more damage.
What is really interesting is to watch the cat -scenes, how the characters behave, what happens next and so on. Not so straight that this is some kind of masterpiece 12 out of 10 on the fingertips of Logvinov’s suitcase, but simply on the fan. The game for the fan was made so that people would come to play in the group, and not for aesthetes-drilled, who buy a game for themselves, pass it, then buy friends, relatives to future children and write about it under every news.