The authors of “Troubles” answered new questions about the game
In their VKontakte group, the Troubles Developers shared new answers to some of the players’ questions.
- The developers said that the game will be divided into acts including both main and additional quests.
- During the passage, the player will visit cities such as Yaroslavl, Nizhny Novgorod and Moscow.
- It is planned that the combat system will provide for finishing and counterattacks. In addition to people among opponents, it is planned to add wild animals that can attack the hero.
- At the moment, access on other platforms, except PCs, is not considered due to the difficulties of publication.
The developers also commented on the contents of the previously merged gameplay, including the absence of characters and voice acting facial expressions:
What you could see on the Internet is an exclusively intermediate technical build, no longer reflecting the current state of the project. We haven’t done facial expressions yet, but it will. . Our best programmers did the voice of the characters. Such voice acting is also necessary for internal testing of the product. Professional dubbing will be performed at the very end, when nothing will change.
Full list of questions and answers:
– Will there be pre -orders with different buns?
– Closer to the exit of the game will be clearer. About the buns – we will also decide a little later.
– is the port on the console planned in the future?
– In addition to the technical port, there is a question of how to get to the store, we are not yet ready to solve it. At the start we will focus on PC.
– Will there be a Slavic folk in the game?
– There are no final solutions for music yet.
– How the game world will be implemented?
– The game will have large locations, such as Yaroslavl, Moscow, Nizhny Novgorod. The player will be able to go through the plot that developed in very real cities. Minor locations will also.
– You will have a standard system of levels divided into chapters, or there will be conditional episodes?
– We are more closer to episodes with basic and additional quests, if we talk not about terminology, but about the content of the issue, but we call it “acts”.
– Will there be religion of the character in the game as a game parameter? If this is planned, then how will religion be able to influence the game?
– No, at that time the change of religion is a huge change in the social role and the side of the conflict. If you put it into a game with a thorough and reliable study, and not as an option for the sake of option, you will have to make another plot branch, and we will not pull two games in one.
– Is the animal world planned in the game?
– We plan that the game will have wild animals who sometimes can attack the player.
– A video with the so -called drain of gameplay of the Time of Troubles walks on the Internet. There is no animation of persons in it, the graphics look non -modern, and the characters are voiced by unprofessional actors. Something will change?
– What you could see on the Internet is an exclusively intermediate technical build that no longer reflects the current state of the project. We haven’t done facial expressions yet, but it will. The technology is ready, but there are still many settings. As for the graphics, then for a technical build at that stage aimed, for example, to test the passage of a certain part of the plot is a common story. Thus, precious resources and time of developers are not spent, because such tasks do not need many beautiful pixels – this is excessive. Our best programmers did the voice of the characters. Such voice acting is also necessary for internal testing of the product. Professional dubbing will be performed at the very end, when nothing will change.
– Do you let you play the demo Klima Zhukov?
– We will give, of course!
– Will Prince Dmitry Mamstryukovich Cherkassky be in the game, whom Yuri Miloslavsky meets in Nizhny Novgorod in Zagoskin’s novel?
– As a named character, Dmitry Mamstryukovich Cherkassky, we did not withdraw. Although we expanded the plot regarding Zagoskin’s novel – the general canvas is preserved, but if you display all the characters right, then there will be more than one game to do.
– Do you plan a second game, for example, in the setting of Ancient Rus’ of the 15th century?
– How to finish the troubles, there we will see. Now focused on the current project.
– will there be in the combat system of counterattack, parrying, finishing?
– Planned. We are working on it.
-Will there be any historical base of knowledge or Vika in the game?
– In the game itself will be the “Code” – this is when you came across a historical object during the game and historical information will be rolled out on it. We will also make “Troubles”. This will be the knowledge base as one of the sections of our site.