Nightdive claims that Dark Forces was “hard to change” because Lucasarts created its own version
Star Wars: Dark Forces is the last classic of computer games of the nineties, which has been updated from Nightdive Studios remaster masters. But, according to PC Gamer magazine, Lucasarts shooter was unusually complicated from a technical point of view. The Dark Forces project manager Max Wayne said that the game has a home analogue of modern multi -seating, ahead of his time for several years.
Dark Forces was difficult to change from a technical point of view, since it was very processed. At that time, Lucasarts had many small details that made the game especially complicated. In the mid-1990s, they managed to effectively realize multi-traffic using a system of tasks. We had to use complex modern methods to make it work beautifully, while preserving the same basic idea.
According to Wein, Nightdive managed to realize this task because "Unlike other projects, we managed to get the source code from the very beginning". However, even with direct access to the source code, it was not easy. "We had to modernize all these concepts that worked during programming in DOS on the 486th or Pentium, but do not work on a 16-core modern processor with an endless gigaucheal frequency".
Despite the fact that the multi -passingness in Dark Forces was the biggest problem that Nightdive faced when working on Dark Forces, Wein says that this was not the only problem.
Another thing that was difficult to modernize accordingly is the user interface that they had, in terms of menu, etc.P., Because in the original, the entire menu is controlled by the mouse. IT the right balance that corresponds to the original menu and at the same time allowed to work with the controller, it was quite difficult.