Journalists revealed new gameplay details of the Rhiste Adventure action Winds Meet

We met Winds Meet exactly a year ago and then the debut trailer made many believe that the game could be the response of the Chinese studio of Everstone Studio to Ghost of Tsushima – the Odyssey in the 10th century martial arts in China.

And a year later, journalists shared their impressions after 45 minutes of playing a fresh assembly of role -playing action

Her open world is a cocktail from modern Zelda and The Witcher:

Without any direction, my path brought me to the camp of enemies, where I experienced my skill of ownership of the blade. A few minutes later I already set sculptures to find the answer to the riddle. Then I soared into the air, performing a series of acrobatic jumps. I landed among the village of human statues, where a very strange person demanded that I turn it into stone. And before the demonstration itself, I adopted a contract for hunting for the escaped guss

The game will not be the next Souls -Like – it will be a dynamic action, with evasions, parries and endurance. This applies to the damage applied by enemies and to the windows for parrying.

The game is invisibly divided into two levels – combat and adventure, and each of them has active skills. Combat skills are focused on the skill of the character in martial arts and vary from the usual to crazy (you can call the goat and make him rush at enemies). Adventure skills, in turn, expand the possibilities of interacting with the NPC and the world around him. It is assumed that all these abilities are associated with statistics of abilities, which is gained when creating a character by analogy with Dungeons & Dragons. Among them "Eloquence", "Vision", "Imagination" And "Erudition". Perhaps they are associated with the system of professions, which Everstone Studio talked about last year and in which you can become anyone – from a thief to a doctor.The game is invisibly divided into two levels – combat and adventure, and each of them has active skills. Combat skills are focused on the skill of the character in martial arts and vary from the usual to crazy (you can call the goat and make him rush at enemies). Adventure skills, in turn, expand the possibilities of interacting with the NPC and the world around him. It is assumed that all these abilities are associated with statistics of abilities, which is gained when creating a character by analogy with Dungeons & Dragons. Among them "Eloquence", "Vision", "Imagination" And "Erudition". Perhaps they are associated with the system of professions, which Everstone Studio talked about last year and in which you can become anyone – from a thief to a doctor.

Separately, the journalist identified a very well -developed editor of the character, with detailed manipulations of the external features of the hero or heroine.