Baldur’s Gate 3 received the fourth large patch with a thousand changes and improvements

After a fairly long lull, the developers from Larian Studios announced the release of the fourth large patch for their fantasy role -playing game Baldur’s Gate 3. The update once again turned out to be so large that the list of changes included in it did not fit into the limits of Steam publications.

In particular, the setting for players with visual disorders has been added, and the shkryab dog can now bring almost any abandoned object. Minsk had several new dialogs and the performance was improved. NPC has forgotten how to shoot through the floors and ceilings, and now the satellites can now be washed with a washcloth and soap.

You can find a full list of changes here.

Baldur’s Gate 3 is available on PC and PS5. By the end of the year, role -playing game will appear on Xbox Series X | S.

Well, not perfect developers?? The game came out just cool, and plus before that they simply quickly make patches of corrections, now not so, well, they started quickly, corrected. I don’t know how you are today just perfect developers.

The game is a midnight, bugs and shortcomings that spoil it strongly, the breeds took care of the variation of the passage and the endings, but they did not steam at the banal basic things at all, having reached 2 acts simply threw up the game because of a ton of bugs and terrible development of quests, I am not in any game I have not seen so many jambs, the relic cyberpunk against the background of the BG3 was just a candy. I sincerely do not understand why she was praised so much, other games for bugs ate, and the bald in which a hundred times the bugs were sought more, what is wrong with you?

I don’t understand where there are tons of bugs?? Yes, they are not tons as you say here, well, start playing now, a ton of corrections has already come out and that you want to say that now the same? Where do you come from that you see tons of bugs in everything.

Yes, do not pay attention to the dude fierce adherent of Cyberpank or maybe Starfield is still

>A person plays the game and sees bugs
>Yes, where do you see bugs where
You know how to add 2+2? If he plays and sees bugs, then, apparently, he knows better than you.

I agreed Bugi at the beginning, although I did not notice so serious that the game would somehow interfere, this is just another miracle that the tiny bug has seen, which does not affect anything at all, and just starts to stink that the game failed, it all abandoned and all this Bots play it. And where I said there "Yes, where do you see bugs where" read normally what I wrote.

The half of the game ran with a washcloth and soap in anticipation of a cleaning quest)
I remember that in Divine Divinity it was necessary to wash the royal dishes) It remains to wait for interactions with feather and ink.

and I already wear a 100 -h lamp, a music box and a strange stone

The casket, as they say, can already be put into business.

By the way, it is not in the know, these runic signs from the Illitids ship at the beginning, it makes sense to carry with you or not?

I’m waiting for more to add the opportunity to catch fish. There are fishing rods, berths. I do not see the barriers.

also in the inventory. Like a hammer with forceps

Here’s who you need to learn CD Project.

Although I am not trying to protect prostects regarding the release of patches, but at least large -scale addons are rolled out to their games. How it will be with this with this all is interesting to see.

Addons in the form of clothes? Well, Cyberpan had one addon in three years, moreover, they promised two during the year. And the rest is zilch. Primitive errors are corrected for years and they cannot.

Redes are still normal, not very quickly, but voluminous and high quality, but who definitely needs to learn is a gazebo and personally Toda T.To. He has a very peculiar idea of ​​patches))

Qualitatively? People, they are still "flying" transport was not corrected from the release! And in some places you can fall into the textures in general (in the phantom of Liberty). Level quality indie project or bett version!

What to learn, how to release the game after several years of beta, release "Not passable" 3rd act, how to cut a bunch of content and leave a pile "cut tails" in Game.

30 gigs of the game was gone to fuck not get up. We must re -process

Did they really reduce the size of the game?

It seems that maybe they just squeezed something, in Steam the full size of the game is now.

it would be better if it was also mentioned in the patches

The inventory was made normal ?

No and why the game is an idean you are nipamanimais!eleven

In general, oh, yes. So much pickle the game in early access and not make elementary things.

Here I agree. Everyone shouts about how the game is magnificent and how good the outfits are due to the fact that they listened to the opinions of the players, and they could not realize elementary things)

Well, it’s funny. And the funny thing is that such a game, with so many shortcomings, is still the best in the year.

This perfectly shows how low the game industry has fallen

PF, show me any other game with so many variations of passage and capabilities. And the rest is not important.

There have never been and there would be never in the industry

With so many variations of passage? You are joking or something? There are only three options in the game – to kill, agree or pass by. And basically everything is to share everything is good and bad.

Even ways to achieve the goal, in fact the same type.

And yes you are absolutely right! There were never in the games that the player was given such elections – to kill, agree or pass by.

Only in this game there is such a thing, and all the other inconspes go*owi, since they could not think of it like that! (Sarcasm, otherwise you obviously will not understand)

> When You Purchase a Statue from Boney in the Circus, You Can Now Choose to Make It Like Like You In Full Equipment, In Camp Clothes, Or Naked.

>Added New Moments in Which a Paladin Will Break Their Oath, Like Torturing a Prisoner, Killing a Pixie Helping Her, Burying Someone Alive, Breaking Someone’s Legs. Y’know, your regular Tuesday afternoon.

New moments have been added in which the paladin violates his oath, for example, tortures the captive, kills Pixie after he helped her, bury someone alive, breaks his legs. You know your usual Tuesday evening.

I would say ordinary Thursday

Yes, we realized that you can in Google Translate, people, calm down.

What the hell for so many patches did not make it possible to increase the interface?. Everything is small. Initially, it should be possible to increase it. Moreover, the place on the screen is full.

Unfortunately, everything is small, but for now you can get by with a mod, here on the site download and install

Well fonts yes, but everything else?

Well, enlarged fonts are very saving the situation. When I launched the game, it was shocked by small letters, increased the letters and it went. We will wait, maybe the incisions and fix the situation.

Excellent corrections are always good for the game.

>The Dark Urge Shoup now Be Able to Blame Astarion for the Murder in the Act I Camp.
Now it will look something like this in the game:

>IF YOU Decapitate Karlach Before Having Spoken to Her and the Resurrect Her, She’ll No Longer Spend The Game Headless.

Lol, and so it was possible or something?

I should check with this patch one trick, very interesting. What if you give Mikonidam a chopped head off Mikonids, and then resurrect him, before that, naturally convincing him to leave the sect Absolute. Whether he will be without a head or it will also grow up like Karllah.)

>IF YOU Decapitate Karlach Before Having Spoken to Her and the Resurrect Her, She’ll No Longer Spend The Game Headless.

Translating to English language.

If you decline the Karllah before you talk to her, and then resurrect her, she will no longer spend the rest of the game without head.

In short, the boys are like a bug with Lorians, we start playing in a year, when there will be a definite Yiddishn

Bummer with tentaco-pats:
Loading a Savegame Made After Triggering a Game Over Were You Succumb to the Absolute and Become a Mind Flayer Will now Enforce The Game State Insteclo Ad and Continue. (So ​​you can no longer Waltz Around the Early Game as a Squiddy Boy or Therek to Form A Whole Squid with All Party Members.)

— Small piece – do not swear for a very long time)))

If I can throw off the sequels at will. I can’t do everything since the site does not allow such a common text to take off

Now you can transfer dead avatars to Withers’s wardrobe. Whiters will now also explain how the wardrobe works.

Now you can change the appearance of the mercenaries during their set.

Dalthonism mode: we added a setting to the tab of special capabilities that will allow you to choose a protanopia, deiterinopia or tritanopia. This affects the colors used to distinguish between fractions and relationships: maps of maps and minicarts, portrait frames, characters’ contours and circles.

Improved scratch behavior when extracting. Now he will extract . Almost everything.

The archifa warlocks now get the opportunity to choose a spell at 4 levels, as expected.

Updated the mechanics of the game "Talk to the dead man", So you can use it again if you have not asked any questions for the first time. (For example, if they tell you that the corpse does not want to talk with your killer, and then you again use the spell in the wild form.)

At the level 6, the priests of the knowledge domain now receive correctly "Divinity of the channel: Reading thoughts", The priests of the domain of nature are now correctly obtained "Weakening elements", And the priests of the domain of cunning now get correctly "Divinity of the channel: a cloak of shadows".

Now, buying a statue of Boni in the circus, you can make it similar to you in complete equipment, in camping clothes or naked.

The ball of Scratcha will now be more difficult to lose. If you have lost his ball, go to his camp, and he may return it. (The goal warranty is canceled due to accidents associated with the abyss.)

Added the controller option, so if you want, you can make the final rotation button require holding, not pressing.

Fixed condition "The enemy of justice", which was sometimes used when this should not have been.

Fixed a mistake due to which an attack on someone, being invisible, still led to the fact that the guard noticed you and began a dialogue with you if a peaceful resident was nearby.

Halsin will no longer spontaneously decide what would be funny to turn into a bear before he speaks with you in act I.

Added more auto -preservations in the lands damned by the shadow, as well as in several locations of WYRM’s Crossing and Lower City, including the Steel Watch foundry, iron throne and Rivington.

Licking a piece of spider meat in a ball of a ball may cause you nausea. You should listen to Gale.

Now you can familiarize yourself with the recipe for the emperor’s favorite soup.

Now you can use sponges and soap for washing your group members, removing dirt, blood and unpleasant odors!

Kazador suddenly remembered that he could turn into fog and fly, so he would no longer let out the spirit if he falls into the abyss.

Fixed an inconsistent mistake, because of which the enemies did nothing during the battle, except for jerks and movements.

Fixed the possibility of some NPC to shoot through the floors and ceilings. They said they would play honestly.

We asked Mola to be more powerful and thank you if you saved Mircon from harpies. This will complete the task correctly.

Added improved support for a multiplayer game at night after celebration in ACT I. Now all avatars can choose which of the companions they want to have fun.

Lae’zel had problems overcoming the first and second acts. She will no longer make certain comments in the third act, as if you are still in the early stages of your adventure.

Some quest updates are blocked for Jaheira’s assignment when you miss certain parts, so as not to spoil important discoveries.

Now the guies will support you in the endglass if their quest line was peacefully allowed in the lair of Kazador.

If the Avatar Gail or Tav and Gale as a recruited companion are nearby to see the older brain in the colony, he will be preferred as an active participant in the dialogue at the time of the origin of the gale.

Added new dialogue options for Minsk when he learns about the connection between Dark Urge and the Gontash.

Now Connor will disappear if Mayina decides to destroy the magic wand in act III. You can also talk to him if you resurrect it with a magic wand.

Now Yenna correctly returns to the camp after the abduction of a friend.

Gail should no longer complain that you have concluded a deal with Rafael if you did not do this.

The color of the potion of reading of thoughts has been changed to distinguish it from the potions of healing.

Some new idle animations and behavior for mining, Halsin, Shadowheart and LaE’zel in the camp are added.

Carlae will now feel more alive, being idle in the camp, and not just standing there and doing nothing.

Now you can configure what solution will be selected in the second slot of the panel "Alchemy".

Added markers on the map, indicating when the characters want to talk to you.

Added unique icons of cards for a magic mirror and wardrobe Witers.

The section of skills in the characters table has been improved: the icons for individual skills have been added, sprockets are added indicating the level of ownership of certain skills, and pop -up tips for skills are also improved.

Combat rounds are now displayed in the fighting journal under separate headlines, so that it is easier to distinguish when what happened.

Drolls and locks

Fixed a failure when the game was checked for the presence of falling objects until you are completely loaded to the level or region (for example, when loading the preserved game).

Fixed an endless way out of the battle and entrance to it, when you are the only game character in battle and you have a condition that affects whether the NPC is considered to be a target (for example, death simulation).

Fixed an error blocking the movement of the second player with a separated screen until he opens the user interface after disconnecting and re -connection.

Fixed that the value of the skill was not updated when creating a character.

Fixed failure when switching between the controller and the keyboard and the mouse immediately after the completion of the creation of the character.

Fixed a failure in which the item was destroyed when the NPC tried to choose it.

Fixed many cases when you could not choose dialogue parameters.

Fixed a mistake due to which you could not initiate dialogs.

Fixed a graphic processor failure.

Fixed a potential failure in a multiplayer game when the host launched a scene with Nightsong after winning Balthazar, and the client controlled Shadowheart.

Fixed a random failure when loading a saved game created after the liberation of Nitsong and the exit from the kingdom of shadows.

Fixed a block that prevents the passage of the second act due to the fact that Shadowheart left the party incorrectly.

The plunder of the corpse of the true soul of the Neither after it was selected, it will no longer lead to the freezing of the game.

When the character uses a distant attack attack offhand, dexterity is no longer added to damage. Now it corresponds to the attacks of the near battle offhand.

Fury can no longer be used under the influence of calm emotions.

SpellMight gloves now work only with spells that have attacks.

Wearing chain mail of the scale of the yuan-ti with the skill of ownership of medium armor no longer increases the bonus to the dexterity of AC to 3.

Cloudkill, increased to the 6th level, no longer worth the slot of the 5th level spells.

Updated multiathak mud elemental, now it causes only crushing damage. Its multiataka can also now be aimed only at dirty creatures or creatures standing on the surface of the mud.

Multiataka elemental of the Earth now inflicts naked damage in the second attack.

Improved artificial intelligence Flame Blade.

Fixed the Mizels shadow teleportation spell, also teleporting the call of the target character.

Rafael’s lighting spark now requires his goal of fulfilling the rescue for dexterity. She also now inflicts more damage and still inflicts half the damage with successful salvation.

Fixed the conditions of cooling bones and decay of the mummies that do not block the regeneration of HP in the undead.

Fixed a hidden attack applied to spells in certain situations.

The cost of Hail of Thorns is now increased.

Action "Overthrow the big people", unlocked in the game Baldura’s Giantslayer, now you can use against creatures of any size. Additional damage and position of lying will, however, will be applied only to large or giant creatures.

The price of the capture of weaving and the hoop of internal confusion is adjusted.

Increased the price of a true resurrection scroll.

Characters in whom the number of abilities is reduced to 0 due to a certain condition (for example, absorbed intelligence) will now constantly die.

Fixed the wrong bonus to the damage, which was given the horns of the helmet of the berserker. Now it gives a bonus to damage from necrosis +2.

The condition of the BLLIDS for "Aspect of the Beast: Shimpanze" no longer will fall out at the beginning of the course of the target.

Fixed a mistake due to which accumulated enemies missed their move if the condition was not deleted.

Fixed that the spell "The eater of the mind dominates the person" It was considered witchcraft.

The wild figures of Mirmidon for the druids of the Moon circle now have resistance to damage corresponding to their elemental type.

Action "Flood flitter: push" Outdoor monks now inflicts damage from falling to the goals encountered.

Adjusted radius of damage from action "Explosion of death", applied by mephitis caused by the junior elemental spell.

Damage from "Rage of barbarians: the heart of the tiger" now increases to 3 at higher levels, as expected.

Attacks on non -hostile (but not union) creatures will now support rage.

Fixed that nearby civilians entered into battle if you stole objects during the battle.

The capture of weapons from disarmed characters in battle will no longer be considered a crime. Also now you can use the objects belonging to you in battle even near the characters who do not participate in battle.

Fixed that NPC sometimes went into battle for too long because of attempts to take an unattainable position.

If you drop your weapon in battle, your allies should now know that it is better not to raise it yourself until you have such an opportunity.

Protection from evil and good should now protect you from the aura of the fear of Minlocks, and this aura will disappear if Minlock is knocked out.

The re -launch of a critical failure of the spell that has a saving scrap will no longer lead to a critical strike spell.

Fixed that your dexterity modifier was added to a long -range damage applied, before you get a double possession skill.

Fixed that the enemies had so overestimated the conditions of blinding that sometimes they simply surrendered and missed their move.

Mirmidons of the Earth and Mirmidons of Fire will no longer lose dirt because of the metal and the sacrifice of Mirmidon, respectively, when performing other actions, such as a division.

Fixed that the witch had the wrong values ​​of AC and attributes, being in one of her polymorphic forms.

Fixed that goblins sometimes inactive during the battle and incorrectly used portals (for example, holes in the goblin camp).

Fixed that the intelligence of the lump was higher than expected. However, he remains a gourmet.

Now Polma will use his spell correctly "Throw a stone" Against the characters on the hills.

Fixed that some of the corpses busy with Geeho Cole did not enter the battle if they were too far.

Fixed a mistake due to which the choice of attack on Heh-Gol through the dialogue did not make it constantly hostile.

Fixed temporary hostile condition for the corpses that Geh Cole revived.

Services disputes raised by oversaturation now blocked spells.

Added 2 animated armor for fighting with Bernard in tactics mode.

Fixed that the barbarian in the same test could not use his ability "Rage". Also added some liabilities that he should have.

Fixed that the faces did not enter the battle if you pressed the attack button in the dialogue with Jerryngot Torm.

Fixed a mistake due to which the makeups were surprised if you attacked Jerryngot Torm, and they teleported to her.

Fixed that the fat fury of the flesh did not bring him into a frenzy if there were no characters or objects nearby.

Fixed that the flesh did not fall into a frenzy when receiving half the damage from the successful preservation of the spell.

Fixed the absence of a Mirkul Apostle of several immunities associated with bleeding, which are typical for another undead.

Fixed that Jerryngot Torm removed some negative conditions when she lost one of her parts of armor.

Necromites will no longer try to offer himself to the Apostle Mirkul if he cannot use his spell " Absorb the right one".

During the attacks of justicearians in The Gauntlet of Shar, if you become invisible and justiceers will not be able to find you, they will stop constantly going into battle and leave it.

It is fixed that the battle with secret turrets in the secret tower did not end if you used the Lumper combat horn to call ogres, and then the number of turrets decreased to 0 hp.

Kazador now has legendary resistance in tactics mode, and not in the researcher or balanced mode.

Fixed that not all tuned crystals were covered by Ansur’s Stormheart Nova.

Added a condition clarifying when you find yourself in the new "The storm heart of Ansura".

Fixed that Ansur was sometimes inexplicable in the abyss.

Necromites that appeared from the shells of skeletons in the battle with Keterik will now enter the battle, as expected.

Savorns of fighters are now dynamic. The fighter now also receives additional attacks as part of the form.

Fixed a mistake due to which the viewer could go to the floor during the battle in the courtyard of the high hall.

Dribblez now has a coloring like a clown. He no longer has a fearless passive.

Replaced spell of retention of a person of Viola on a disgusting laughter.

The spell is removed "Drunk breath" From the genie in the circus.

The genie in the circus can now cause air elemental.

A biting friend will how to howl and blink in battle more often.

Instead of a club and shield, Rion received scabies.

For Rion, his own fiery blade has been created so that she did not have to create a new one.

Gave Rion the corresponding circle of lunar liabilities for its wild form of Mirmidon.

Fixed that the wicked Baal killers did not use the necessary abilities.

In the researcher mode, Rafael now applies 3D6 power damage to each column of souls when he uses "Absorb soul".

Default action when pressed by Astarion, when he is captured by Kazador, is now called " Help".

Fixed the challenge of Astarion, fighting on the side of Kazador, when you start a battle with Kazador and Astarion is captured.

Fixed harmful conditions for the emergence of vampires, which ticked in real time during the ritual of Kazador. Now they are ticking once during the combat move.

Fixed a mistake due to which the product of the vampire, leaving the ritual room, could go along the dangerous surface remaining after the battle with Kazador, and become hostile to you.

Kazador now causes a second wave of bats during the 6th combat round, and not the 5th.

Fixed that Kazador sometimes used the wrong jump spell while fog.

The ascended Kazador now receives constant legendary resistance.

The damage and force of spells of the fiery storm of the roll and the fiery storm of Lorroacan has increased.

Fixed a mistake due to which Hope could not use the spells that she had to use.

Several changes have been made to the battle with Boss Orin:

Quantity "Irresistible" Now it is a maximum of 12 instead of 10.

Bloody skeletons are stronger and have more HP.

The dexterity of the shape of the Orin-killer is increased by 4 and removed + 2 AC, which it gave.

"Yes, the massacre will begin" The Slayer is now action.

Gave a bully a little gold.

Fixed Dev’s combat behavior, which appears if you are non -scrutinating in the tabernacle of the stormy shore. He also became stronger.

Unbreakable Will of the Netherbrain will no longer reproduce the animation of getting damage if the attack passes by.

Amelissan, Sendai and Illaser will now use different attack styles after the death of Sarevka.

Fixed a mistake due to which the battle on the top of Netherbrain was not taken properly if the members of your group were left behind the portal.

Critical damage from the Slayer strike now acts on a higher level players.

Fixed that a controlled steel observer in the endgopile could not use one of his spells.

Aquarus of Ansura’s water worldly should also be able to heal it.

Improved the condition of several allies in the endglass:

Fixed that the harpists used only 1 attack for the round, despite the presence of an additional attack.

HP harpists increased and passive onion shooting skill has been added.

Hunters for gu now have a buff "Elixir of malice" and buff " Truckman".

The cohort of Florric has a buff "Elixir of heroism".

Adepts have a shadow of the night of the night.

Increased HP armored solar.

Increased the health of Mizors and gave it passive resistance of magic.

Spell, unlocked MOL ‘S Boon, now stronger.

The characteristics of all charrains in the house of sorrow are redesigned so that they have all the correct racial characteristics.

Fixed the possibility of participating in the battle of petrified debtors and Hope, chained.

Fixed that Rolan did not use his unique spells in act III.

I improved Claus in the circus so that he had appropriate spells and characteristics for the sorcerer of level 8.

Updated Level, School of Spells and the ability to save for the HOOP spell "The abolition of the status of the guest".

Kazador now has legendary resistance in tactics mode.

The range of aiming the Kazador to a given.

Kazador now has the opportunity to turn into a flock of bats to move faster.

Kazador will no longer be able to use Attack of Opportunity while in the form of fog.

Baal trucker has reduced vision to 30 meters.

The tube now has more slots for spells and useful spells, so it has less chance to die less likely.

Fixed that the tentacles of the lower brain were not protected from pron.

Visual feedback has been added to clarify the area on which the trucker of Baal can aim with the help of its ritual.

The Hound Master Paul and his dogs received a new function of masking a hunter in tactics mode.

The messenger now has a warning function in tactics mode.

Ghostly dogs now have a function of evasion in tactics mode.

Now the NPC will pay due attention to the zone of self -destruction of steel observers and stay away from it.

Now "Strange veil" Aunt Ethel can only be used once in the final battle.