Detroit: Become Human diverged with a circulation of 9 million copies
Quantic Dream today has announced new data on the success of its game Detroit: Become Human, which overcame the mark of more than 9 million copies sold around the world on all platforms. In January of this year, 8 million copies were reported. Therefore, in less than a year, another 1 million copies found its owners.
We are approaching the end of the year and proudly report that since the beginning of 2023 the Detroit community: Become Human has grown by 1 million. This is 9 million reasons to thank you all for the fact that you have become part of this adventure and shared the stories of Connor, Kara and Marcus.
Awesome game in fact, it was extremely interesting to observe the development of the plot, and one of those games where your solution is really at least something means)
And from what edge it was more interesting to observe?
Very good game
That is, at the very beginning, it is clear. Well, then not yours, very vain)
Too complicated? Play BG3, there you can sweat with a bear..come
In fact, this is an interactive kinzo
I liked the game, variability goes off scale, there would be more such high -quality games!
Because the game mega topshchik👍
I went to all possible endings, opened all Achivka in Steam, really dragged on.
The game is true and epic with its plot. The first time I went to the best ending🤗 For the sake of such games, you can make a whole collection of a computer!
Bought three times on different platforms, this says it all) one of the not many best games
Cool game, I really liked it. It’s a pity of course that there are inconsistencies and a bunch of cliches, but still cool. Although the story of Kara would look better if the girl was really real.
Yes, but the twist turned out to be cool. I remember in this moment I did not immediately pushed it and for a moment it seemed that I did not correctly understood this turn.
Moment – yes, but then I personally became bored. Well, however, what’s the point of taking care of her as a real one, if you can simply disable part of the functions?
I did not understand one, it will grow? Or she is a child forever?
Android? Grow?)) No, she will always be like that. There, even in the booklet, which Kara found an advertising proposal that the child will always be a child, without a griner of growing up.
Well, what is the logic and how it will be? The punishment will grow for decades for a child, and the child will be a child all the time. Especially recalling all these mantras about normal life, you must go to school, etc. It is strange.
Okay, adults, purely elves who will live hundreds of years.
Probably 12.
In fact, the top game that set the quality bar in game films. It is a pity that from this genre, only Dark Pickchers have been making recently, and that, much cut down in steeling. It would seem for a gaming console is generally top
The best game of the studio and generally interactive. Heavy Rain and Beyond: Two Souls generally discouraged.
Such others. Studios as Supermassive Games and the Life Is Strange series does not reach this level.
Graphic arts. The plot that makes you think about. Choice.
They are now working on Star Wars Eclipse, but I would like even more from interactive.
What the plot made you think about? About the creative impotence of the screenwriter?
Another soul, such variability for itself. But Hayvi Rhine is not bad, with the calculation at its time.
I liked the game very much. The theme of 3 laws of robotics is developing excellently.
This project overtook time. Legend is not otherwise.
Guys who played the early games of quantics- Havy Rhine and Bayond Tu Sauls? A friend advises playing, but says that the static camera is simply terrible there, and QTE sometimes gets out. Is everything so bad?
The camera is not very in the game, but I didn’t stop it went off with a bang) The ending is a good kera and the child survived
Play. If you liked Detroit, then these two will definitely come. And forget the cameras, this is not a shooter.
I can’t say for two souls, but in Hevi Rhine is definitely worth it if the soap and the obsolete count is not scared. Cool history, a gloomy, even noir atmosphere of a dark city, in which a serial killer is operating and it is constantly raining. Compared to Detroit, the game is more adult, a lot of cruelty, nudity is found several times. QTE is more sparing than in Detroit, the window for action is wider, but sometimes they need to be picked up with the need to pinch a few buttons. Camera xs, I did not notice a particular difference with Detroit, it was equally bad.
Beyond has a lot of philosophy, but the game is also cool. Although there is not enough fork (definitely not so much as in Detroit), but there are a lot of references and the game of definas are shocked.
And heavy rain personally disappointed me – probably because I played it very late, after these 2 games, and everyone said what the game is super, best of all, a masterpiece, etc.D. So it is possible the whole thing in my personal expectations, but the main twist is not just "suddenly", it’s simple "this cannot be, because it cannot be". The killer literally has an alibi for 1 of cases of murder, but the game is forgetting about it. Well, plus all these childhood injuries, digging in the past (where there are always children’s injuries) and t.D. I personally did not go.
I had no complaints about management, although I hate QTE. To play, of course, ST0it in both, simply because these are unconditionally interesting and extraordinary games.